XMCL JOURNALXMCL Blogs. Share the journey of XMCL development.
Development notes, tutorials, and stories from the XMCL ecosystem.
We are thrilled to announce that P2P Online Multiplayer is officially back and fully operational in XMCL v0.66.0 and v0.66.1!
Following the temporary downtime caused by Deno Deploy quota exhaustion, we completely rebuilt our WebRTC signaling infrastructure from the ground up. The new system is powered by Cloudflare Workers with Durable Objects, client-side DPoP cryptographic authentication (RFC 9449), and an architecture designed around strict zero-trust privacy.
An in-depth update regarding the temporary outage of XMCL's Peer-to-Peer (P2P) online multiplayer service, how the launcher interacts with xmcl-web-api, why Deno API limits were exhausted, and our current backend migration.
Use azure applicationinsights in Electron with sourcemap configuration in azure storage blob.